


Likewise, this type of game design could help inform a future Deus Ex title. It's almost impossible not to compare the likes of Cyberpunk 2077 to Deus Ex, with the game taking major elements from Deus Ex's core design and incorporating them into an open-world city setting. All this is to say that a new Deus Ex game could reignite the franchise, helping it achieve popularity surpassing the likes of Deus Ex: Human Revolution's success in 2011.

Unfortunately, while Human Revolution revitalized the series with its release in 2011, the Deus Ex series has never been a major financial success for Eidos or Square Enix.įurthermore, while the immersive sim genre that Deus Ex helped pioneer still mostly exists in obscurity, with recent titles in the genre such as Dishonored and Prey garnering cult status but underperforming financially, the genre has helped inform many mainstream franchises, such as major RPGs like The Elder Scrolls and many first-person shooter franchises, namely BioShock. The game was praised for its complex level designs and implementation of its cyberpunk themes through its mechanics.

The team was led by key personnel behind Looking Glass Studios, the developer responsible for titles such as Thief and System Shock, some of the very first titles in the immersive sim genre. The original Deus Ex released in 2000 and was developed by Ion Storm. RELATED: 5 Best Cyberpunk Games That Weren't Made By CD Projekt Red ( & 5 That Were Just Bad) While Square Enix put the franchise on hold following the underwhelming sales performance of Deus Ex: Mankind Divided, allowing Eidos Montreal to develop Shadow of the Tomb Raider and assist development on Marvel's Avengers, it's been almost 5 years since players experienced the world of Deus Ex. The Deus Ex franchise is one of the highest regarded examples of the cyberpunk genre in video games, taking a head-on approach to the topics of transhumanism while incorporating elements such as hacking and body modification into game design. Furthermore, there is demand for immersive-sim style RPGs that offer the players many different choices of how to approach missions. Basically it's time for Square Enix to make a new Deus Ex game. That demand especially extends to a game that understands what made its inspirations great while building upon them, asking questions of its own while still setting itself apart. Development struggles and subsequent post-release controversy aside, while Cyberpunk 2077 wasn't the choice-heavy RPG its developer promised, the hype surrounding the game has proven one thing - there is demand for games that take advantage of the cyberpunk genre. The release of Cyberpunk 2077 has created implications about how the video game industry going forward.
